--- /dev/null
+
+// huffware script: searchbert armature, by fred huffhines
+//
+// this script serves two useful functions for searchbert:
+// 1) this is searchbert's ease-of-use auto-repair feature. the script puts searchbert's arms back
+// on if they should ever get ripped off. this happens more frequently than one might expect, but this
+// script makes searchbert feel all better again.
+// 2) this script also manages the exchange of resources between the root prim and the arms. if there
+// are updates to the search pointer script or others, they'll get synched on a periodic basis.
+//
+// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html
+// do not use it in objects without fully realizing you are implicitly accepting that license.
+//
+
+//////////////
+
+// global constants.
+
+integer DEBUGGING = FALSE; // set to true to make the script noisier.
+
+integer SPECIAL_STARTUP_SAUCE = -10408;
+ // used to signal that this is a real searchbert arm, so it should evaporate on detach.
+
+integer INVENTORY_UPDATE_INTERVAL = 6000;
+ // how often to rescan the inventory so sub-prims get the right contents, in seconds.
+
+integer TOTAL_SEARCH_RODS = 17; // given our current pattern, this is how many we rez.
+
+// object maintenance variables...
+
+integer objects_rezzed = 0; // how many kids did we see created?
+
+integer alerted_brainiac = FALSE; // did we tell the brain that our arms are good?
+
+//////////////
+
+// exported interfaces...
+
+// the armature button pushing API.
+// (we have subclassed the simple button pushing API for searchbert armature.)
+//////////////
+integer BUTTON_PUSHER_HUFFWARE_ID = 10029;
+ // a unique ID within the huffware system for this script.
+string HUFFWARE_PARM_SEPARATOR = "{~~~}";
+ // this pattern is an uncommon thing to see in text, so we use it to separate
+ // our commands in link messages.
+string HUFFWARE_ITEM_SEPARATOR = "{|||}";
+ // used to separate lists of items from each other when stored inside a parameter.
+ // this allows lists to be passed as single string parameters if needed.
+integer REPLY_DISTANCE = 100008; // offset added to service's huffware id in reply IDs.
+//////////////
+string BUTTON_PUSHED_ALERT = "#btnp";
+ // this event is generated when the button is pushed. the number parameter will be
+ // the huffware id plus the reply distance. the id parameter in the link message will
+ // contain the name of the button that was pushed.
+//////////////
+string CHECK_ARMS_BUTTON_NAME = "^checkarms";
+ // this is the signal given to the armature script that it should check the
+ // number of arms present on searchbert. if the number is fine, it will
+ // push the arms are good button back at the brainiac (using the button
+ // push api plus reply distance).
+string ARMS_ARE_GOOD_BUTTON_NAME = "^goodarmz";
+ // the event sent back by the searchbert armature when all arms are ready
+ // to go.
+string PROBLEM_WITH_MY_THUMBS_BUTTON_NAME = "^ouch";
+ // a problem was noticed with the number of arms and we could not fix it.
+ // the brain needs to try reconfiguring again.
+//////////////
+
+// imported interfaces...
+
+// inventory exchanger API.
+//////////////
+// do not redefine these constants.
+integer INVENTORY_EXCHANGER_HUFFWARE_ID = 10021;
+ // the unique id within the huffware system for the jaunt script to
+ // accept commands on. this is used in llMessageLinked as the num parameter.
+//string HUFFWARE_PARM_SEPARATOR = "{~~~}";
+ // this pattern is an uncommon thing to see in text, so we use it to separate
+ // our commands in link messages.
+//string HUFFWARE_ITEM_SEPARATOR = "{|||}";
+ // used to separate lists of items from each other when stored inside a parameter.
+ // this allows lists to be passed as single string parameters if needed.
+//integer REPLY_DISTANCE = 100008; // offset added to service's huffware id in reply IDs.
+//////////////
+// commands available via the library:
+string REGISTER_ASSETS_COMMAND = "#regis#";
+ // makes the root prim's inventory exchanger track a set of items which each participating
+ // child prim should have. this command is only available to the root prim; child prims
+ // cannot register any assets but instead can get updates on the assets. the parameter
+ // required is a list of asset definitions, wrapped by the huffware item separator. each
+ // asset definition is in turn a two part list wrapped with the asset field separator.
+string ASSET_FIELD_SEPARATOR = "&&"; // separates the type from the name in our list.
+string WILDCARD_INVENTORY_NAME = "ALL";
+ // this keyword can be used to register all of the inventory items available of the
+ // specified type. this should be passed as the inventory item name in the second half of
+ // an asset definition list.
+string WHACK_INVENTORY_SIGNAL = "DEL*";
+ // ensures that the child prim doesn't maintain *any* of the inventory of the type specified.
+string AVAILABLE_ASSETS_EVENT = "#gotz#";
+ // the root prim publishes this event to list out what items it has available. the child
+ // prims need to ask for anything that they're currently missing. the included parameters
+ // are in the same format as the register assets command, but no wildcards will be present;
+ // all asset names will be fully expanded.
+string REQUEST_UPDATES = "#nupd#";
+ // used by the child prim to request an updated version of an asset or assets. the parameters
+ // should follow the register assets command.
+string FINISHED_UPDATING = "#donq#";
+ // a signal sent from the root prim to the child prim when the root has finished updating
+ // the assets requested. this lets the child know that it can clean out any outdated versions
+ // of items which got an update. there are no parameters to this, because the child prim
+ // should have at most one update outstanding at a time.
+//////////////
+
+// startup function that gets things going. this is not called at startup time, it
+// has to be activated by the brain script.
+initialize_armatures()
+{
+ objects_rezzed = 0;
+ alerted_brainiac = FALSE;
+ check_integrity();
+}
+
+// starts the process of exchanging the inventory items with our arms.
+initialize_exchanger()
+{
+ llSetTimerEvent(5); // check on inventory soon.
+}
+
+// looks for an inventory item with the same prefix as the "basename_to_seek".
+integer find_basename_in_inventory(string basename_to_seek, integer inv_type)
+{
+ integer num_inv = llGetInventoryNumber(inv_type);
+ if (num_inv == 0) return -1; // nothing there!
+ integer indy;
+ for (indy = 0; indy < num_inv; indy++) {
+ if (is_prefix(llGetInventoryName(inv_type, indy), basename_to_seek))
+ return indy;
+ }
+ return -2; // failed to find it.
+}
+
+// lets the searchbert brain know the arms are all ready.
+report_arms_are_good()
+{
+ if (!alerted_brainiac) {
+ // let the brain know we're doing okay on our arm count.
+ alerted_brainiac = TRUE;
+ llMessageLinked(LINK_SET, BUTTON_PUSHER_HUFFWARE_ID + REPLY_DISTANCE,
+ BUTTON_PUSHED_ALERT, ARMS_ARE_GOOD_BUTTON_NAME);
+ }
+}
+
+// we ran into a snag, like the user didn't give us permission. we need the
+// controlling script to try this all again.
+report_arms_are_bad()
+{
+ alerted_brainiac = FALSE;
+ llSay(0, "I did not get permission to attach my seeker arms.");
+ llMessageLinked(LINK_SET, BUTTON_PUSHER_HUFFWARE_ID + REPLY_DISTANCE,
+ BUTTON_PUSHED_ALERT, PROBLEM_WITH_MY_THUMBS_BUTTON_NAME);
+}
+
+// returns the name of the inventory exchange script, if one is present. we don't worry
+// about there being more than one present; that's a different script's problem.
+list get_exchanger_and_pointer_names()
+{
+ list to_return;
+ integer found = find_basename_in_inventory("inventory exchanger", INVENTORY_SCRIPT);
+ if (found >= 0) {
+ to_return += [ (string)INVENTORY_SCRIPT + ASSET_FIELD_SEPARATOR
+ + llGetInventoryName(INVENTORY_SCRIPT, found) ];
+ }
+ found = find_basename_in_inventory("huff-search pointer", INVENTORY_SCRIPT);
+ if (found >= 0) {
+ to_return += [ (string)INVENTORY_SCRIPT + ASSET_FIELD_SEPARATOR
+ + llGetInventoryName(INVENTORY_SCRIPT, found) ];
+ }
+ return to_return;
+}
+
+// tell the root prim's inventory exchanger what to monitor.
+post_exchangeable_assets()
+{
+ // it's time to post. we allow a couple seconds leeways since timers are inexact.
+ llMessageLinked(LINK_THIS, INVENTORY_EXCHANGER_HUFFWARE_ID, REGISTER_ASSETS_COMMAND,
+ // what we really want here is to make sure our pointer script is kept up to date.
+ wrap_parameters(get_exchanger_and_pointer_names() ));
+}
+
+// our timer handling function; this will move the search engine to the next place on
+// the current spiral (or to the start of the next spiral) when it is called.
+// if we're not currently running a search, then it will just periodically update the
+// sub-prims to make sure they have the latest versions.
+handle_timer()
+{
+ // stop the clock.
+ llSetTimerEvent(0);
+ // if we haven't updated the inventory assets in a while, then we want
+ // to make sure the sub-prims have all the right versions of things.
+ post_exchangeable_assets();
+ // restart ticking.
+ llSetTimerEvent(INVENTORY_UPDATE_INTERVAL);
+}
+
+// this function is called when we have acquired permissions to manipulate this object,
+// so we can crank up all the search rods to be our seekers.
+got_link_permissions()
+{
+ if ( (llGetNumberOfPrims() - 1) >= TOTAL_SEARCH_RODS) {
+ // seems like the arms are already present.
+ objects_rezzed = TOTAL_SEARCH_RODS;
+ if (DEBUGGING) log_it("I'm done setting up my arms.");
+ // make sure we alert brain.
+ check_integrity();
+ return;
+ }
+
+ // reset our count now that we're going to reattach everything.
+ objects_rezzed = 0;
+
+ // postpone the next inventory exchange until we have all our arms on.
+ // each link addition takes at least a second of built in delay (currently).
+ llSetTimerEvent(TOTAL_SEARCH_RODS + 7);
+
+ llBreakAllLinks(); // drop all current attachments and let them evaporate.
+
+ string search_object = llGetInventoryName(INVENTORY_OBJECT, 0);
+
+ integer which_locator = 2;
+ float curr_rotation;
+ // calculate the size of the root prim so we can put the search arms in the
+ // right locations.
+ list sizes = llGetBoundingBox(llGetKey());
+ vector min = llList2Vector(sizes, 0);
+ vector max = llList2Vector(sizes, 1);
+ // not exactly sure if this formula will always be right. have seen some anomalous
+ // results from get bounding box.
+ float radius = (max.x - min.x) / 2.0;
+
+ for (curr_rotation = 0.0; curr_rotation < PI / 4.0 + .001;
+ curr_rotation += PI / 4.0) {
+ float x = 0.0;
+ // handle dots on x axis.
+ for (x = -0.4 / 0.54 * radius; x < 0.41 / 0.54 * radius; x += 0.2 / 0.54 * radius) {
+ if ( (curr_rotation != 0.0) || (llRound(x * 100.0) != 0) ) {
+ vector rez_place = <x, 0.0, 0.0>;
+ rotation z_45 = llEuler2Rot(<0.0, 0.0, curr_rotation>);
+ rez_place *= z_45;
+ rez_place += llGetPos();
+//log_it("x rez place " + (string)rez_place + " rot=" + (string)curr_rotation);
+ which_locator++;
+ llRezObject(search_object, rez_place, ZERO_VECTOR, ZERO_ROTATION,
+ SPECIAL_STARTUP_SAUCE);
+ }
+ }
+ float y = 0.0;
+ // handle dots on y axis.
+ for (y = -0.4 / 0.54 * radius; y < 0.41 / 0.54 * radius; y += 0.2 / 0.54 * radius) {
+ if (llRound(y * 100.0) != 0) {
+ vector rez_place = <0.0, y, 0.0>;
+ rotation z_45 = llEuler2Rot(<0.0, 0.0, curr_rotation>);
+ rez_place *= z_45;
+ rez_place += llGetPos();
+//log_it("y rez place " + (string)rez_place + " rot=" + (string)curr_rotation);
+ which_locator++;
+ llRezObject(search_object, rez_place, ZERO_VECTOR, ZERO_ROTATION,
+ SPECIAL_STARTUP_SAUCE);
+ }
+ }
+ }
+}
+
+handle_new_child(key new_child)
+{
+ // report (via text label) how many others there are still to hook in.
+ integer count;
+ integer remaining_to_rez = TOTAL_SEARCH_RODS - objects_rezzed;
+ string tag;
+ for (count = 0; count < remaining_to_rez; count++) tag += "+";
+ llSetText(tag + " " + (string)remaining_to_rez + " " + tag,
+ <0.4 + llFrand(0.6), 0.4 + llFrand(0.6), 0.4 + llFrand(0.6)>, 1.0);
+ // link the new kid to us.
+ // this also delays the script a whole second?! argh.
+ llCreateLink(new_child, TRUE);
+ // check if we're done yet.
+ if (++objects_rezzed >= TOTAL_SEARCH_RODS) {
+ // that was the last one.
+ llSetText("", <0.0, 0.0, 0.0>, 0.0);
+ if (DEBUGGING) log_it("All of my arms have been rezzed and connected now.");
+ // one last check and alert the brain about us being ready.
+ check_integrity();
+ }
+}
+
+// processes a request for our armature services, probably from the search brain.
+handle_link_message(integer which, integer num, string msg, key id)
+{
+ if ( (num == BUTTON_PUSHER_HUFFWARE_ID)
+ && (msg == BUTTON_PUSHED_ALERT)
+ && (id == CHECK_ARMS_BUTTON_NAME) ) {
+ // see if we can put our arms on, if they're not already.
+ initialize_armatures();
+ }
+}
+
+// makes sure that searchbert is all assembled properly.
+check_integrity()
+{
+ if (llGetNumberOfPrims() - 1 < TOTAL_SEARCH_RODS) {
+ alerted_brainiac = FALSE;
+ if (DEBUGGING) log_it("I do not have enough arms on my body. Please grant me permission to link and delink.");
+ // get permissions to take off our arms and add possibly updated ones.
+ llRequestPermissions(llGetOwner(), PERMISSION_CHANGE_LINKS);
+ } else {
+ if (!alerted_brainiac) {
+ // let the brain know we're doing okay on our arm count.
+ report_arms_are_good();
+ alerted_brainiac = TRUE;
+ }
+ }
+}
+
+//////////////
+// from hufflets...
+
+//////////////
+// huffware script: auto-retire, by fred huffhines, version 2.5.
+// distributed under BSD-like license.
+// !! keep in mind that this code must be *copied* into another
+// !! script that you wish to add auto-retirement capability to.
+// when a script has auto_retire in it, it can be dropped into an
+// object and the most recent version of the script will destroy
+// all older versions.
+//
+// the version numbers are embedded into the script names themselves.
+// the notation for versions uses a letter 'v', followed by two numbers
+// in the form "major.minor".
+// major and minor versions are implicitly considered as a floating point
+// number that increases with each newer version of the script. thus,
+// "hazmap v0.1" might be the first script in the "hazmap" script continuum,
+// and "hazmap v3.2" is a more recent version.
+//
+// example usage of the auto-retirement script:
+// default {
+// state_entry() {
+// auto_retire(); // make sure newest addition is only version of script.
+// }
+// }
+// this script is partly based on the self-upgrading scripts from markov brodsky
+// and jippen faddoul.
+//////////////
+auto_retire() {
+ string self = llGetScriptName(); // the name of this script.
+ list split = compute_basename_and_version(self);
+ if (llGetListLength(split) != 2) return; // nothing to do for this script.
+ string basename = llList2String(split, 0); // script name with no version attached.
+ string version_string = llList2String(split, 1); // the version found.
+ integer posn;
+ // find any scripts that match the basename. they are variants of this script.
+ for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
+ string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
+ if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
+ // found a basic match at least.
+ list inv_split = compute_basename_and_version(curr_script);
+ if (llGetListLength(inv_split) == 2) {
+ // see if this script is more ancient.
+ string inv_version_string = llList2String(inv_split, 1); // the version found.
+ // must make sure that the retiring script is completely the identical basename;
+ // just matching in the front doesn't make it a relative.
+ if ( (llList2String(inv_split, 0) == basename)
+ && ((float)inv_version_string < (float)version_string) ) {
+ // remove script with same name from inventory that has inferior version.
+ llRemoveInventory(curr_script);
+ }
+ }
+ }
+ }
+}
+//
+// separates the base script name and version number. used by auto_retire.
+list compute_basename_and_version(string to_chop_up)
+{
+ // minimum script name is 2 characters plus a version.
+ integer space_v_posn;
+ // find the last useful space and 'v' combo.
+ for (space_v_posn = llStringLength(to_chop_up) - 3;
+ (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v");
+ space_v_posn--) {
+ // look for space and v but do nothing else.
+ }
+ if (space_v_posn < 2) return []; // no space found.
+ // now we zoom through the stuff after our beloved v character and find any evil
+ // space characters, which are most likely from SL having found a duplicate item
+ // name and not so helpfully renamed it for us.
+ integer indy;
+ for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) {
+ if (llGetSubString(to_chop_up, indy, indy) == " ") {
+ // found one; zap it. since we're going backwards we don't need to
+ // adjust the loop at all.
+ to_chop_up = llDeleteSubString(to_chop_up, indy, indy);
+ }
+ }
+ string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1);
+ // ditch the space character for our numerical check.
+ string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
+ // strip out a 'v' if there is one.
+ if (llGetSubString(chop_suffix, 0, 0) == "v")
+ chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
+ // if valid floating point number and greater than zero, that works for our version.
+ string basename = to_chop_up; // script name with no version attached.
+ if ((float)chop_suffix > 0.0) {
+ // this is a big success right here.
+ basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
+ return [ basename, chop_suffix ];
+ }
+ // seems like we found nothing useful.
+ return [];
+}
+//
+//////////////
+
+integer debug_num = 0;
+// a debugging output method. can be disabled entirely in one place.
+log_it(string to_say)
+{
+ debug_num++;
+ // tell this to the owner.
+ llWhisper(0, llGetScriptName() + "[" + (string)debug_num + "] " + to_say);
+ // say this on an unusual channel for chat if it's not intended for general public.
+// llSay(108, llGetScriptName() + "[" + (string)debug_num + "] " + to_say);
+ // say this on open chat that anyone can hear. we take off the bling for this one.
+// llSay(0, to_say);
+}
+
+// joins a list of parameters using the parameter sentinel for the library.
+string wrap_parameters(list to_flatten)
+{ return llDumpList2String(to_flatten, HUFFWARE_PARM_SEPARATOR); }
+
+string wrap_item_list(list to_wrap)
+{ return llDumpList2String(to_wrap, HUFFWARE_ITEM_SEPARATOR); }
+
+// returns the index of the first occurrence of "pattern" inside
+// the "full_string". if it is not found, then a negative number is returned.
+integer find_substring(string full_string, string pattern)
+{ return llSubStringIndex(llToLower(full_string), llToLower(pattern)); }
+
+// returns TRUE if the "prefix" string is the first part of "compare_with".
+integer is_prefix(string compare_with, string prefix)
+{ return find_substring(compare_with, prefix) == 0; }
+
+// end hufflets.
+//////////////
+
+default {
+ state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; }
+ on_rez(integer parm) { state rerun; }
+}
+state rerun { state_entry() { state default; } }
+
+state real_default {
+ state_entry() {
+ auto_retire();
+ initialize_exchanger();
+ }
+
+ on_rez(integer parm) { llResetScript(); }
+
+ object_rez(key new_child) { handle_new_child(new_child); }
+
+ timer() { handle_timer(); }
+
+ link_message(integer which, integer num, string str, key id)
+ { handle_link_message(which, num, str, id); }
+
+ run_time_permissions(integer perm) {
+ if (perm & PERMISSION_CHANGE_LINKS)
+ got_link_permissions();
+ else
+ report_arms_are_bad();
+ }
+
+ changed(integer change) {
+ if (change & CHANGED_INVENTORY) {
+ llSetTimerEvent(2); // fire exchange sooner in case scripts changed.
+ } else if (change & CHANGED_LINK) {
+ check_integrity();
+ }
+ }
+
+}
+