--- /dev/null
+
+// huffware script: anti-idler mojo, by fred huffhines
+//
+// original version was by kwipper manimal. that script has been augmented with
+// a better anti-idle animation and some other additions.
+//
+// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html
+// do not use it in objects without fully realizing you are implicitly accepting that license.
+//
+
+float TIMER_INTERVAL = 28.0; // number of seconds between checks on avatar health.
+
+float JUMP_AROUND_INTERVAL = 241.0; // how often (in seconds) to move around a bit.
+
+float JUMP_AROUND_RUN_TIME = 4.0; // number of seconds to do the animation.
+
+integer last_jumped = 0; // when did we last jump jump jump around.
+
+integer animation_is_running = FALSE; // is there an animation playing right now?
+
+get_perms()
+{
+ llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION);
+ llSetTimerEvent(TIMER_INTERVAL); // always set a timer, so we can check on state.
+}
+
+//////////////
+// huffware script: auto-retire, by fred huffhines, version 2.5.
+// distributed under BSD-like license.
+// !! keep in mind that this code must be *copied* into another
+// !! script that you wish to add auto-retirement capability to.
+// when a script has auto_retire in it, it can be dropped into an
+// object and the most recent version of the script will destroy
+// all older versions.
+//
+// the version numbers are embedded into the script names themselves.
+// the notation for versions uses a letter 'v', followed by two numbers
+// in the form "major.minor".
+// major and minor versions are implicitly considered as a floating point
+// number that increases with each newer version of the script. thus,
+// "hazmap v0.1" might be the first script in the "hazmap" script continuum,
+// and "hazmap v3.2" is a more recent version.
+//
+// example usage of the auto-retirement script:
+// default {
+// state_entry() {
+// auto_retire(); // make sure newest addition is only version of script.
+// }
+// }
+// this script is partly based on the self-upgrading scripts from markov brodsky
+// and jippen faddoul.
+//////////////
+auto_retire() {
+ string self = llGetScriptName(); // the name of this script.
+ list split = compute_basename_and_version(self);
+ if (llGetListLength(split) != 2) return; // nothing to do for this script.
+ string basename = llList2String(split, 0); // script name with no version attached.
+ string version_string = llList2String(split, 1); // the version found.
+ integer posn;
+ // find any scripts that match the basename. they are variants of this script.
+ for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
+//log_it("invpo=" + (string)posn);
+ string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
+ if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
+ // found a basic match at least.
+ list inv_split = compute_basename_and_version(curr_script);
+ if (llGetListLength(inv_split) == 2) {
+ // see if this script is more ancient.
+ string inv_version_string = llList2String(inv_split, 1); // the version found.
+ // must make sure that the retiring script is completely the identical basename;
+ // just matching in the front doesn't make it a relative.
+ if ( (llList2String(inv_split, 0) == basename)
+ && ((float)inv_version_string < (float)version_string) ) {
+ // remove script with same name from inventory that has inferior version.
+ llRemoveInventory(curr_script);
+ }
+ }
+ }
+ }
+}
+//
+// separates the base script name and version number. used by auto_retire.
+list compute_basename_and_version(string to_chop_up)
+{
+ // minimum script name is 2 characters plus a version.
+ integer space_v_posn;
+ // find the last useful space and 'v' combo.
+ for (space_v_posn = llStringLength(to_chop_up) - 3;
+ (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v");
+ space_v_posn--) {
+ // look for space and v but do nothing else.
+//log_it("pos=" + (string)space_v_posn);
+ }
+ if (space_v_posn < 2) return []; // no space found.
+//log_it("space v@" + (string)space_v_posn);
+ // now we zoom through the stuff after our beloved v character and find any evil
+ // space characters, which are most likely from SL having found a duplicate item
+ // name and not so helpfully renamed it for us.
+ integer indy;
+ for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) {
+//log_it("indy=" + (string)space_v_posn);
+ if (llGetSubString(to_chop_up, indy, indy) == " ") {
+ // found one; zap it. since we're going backwards we don't need to
+ // adjust the loop at all.
+ to_chop_up = llDeleteSubString(to_chop_up, indy, indy);
+//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up);
+ }
+ }
+ string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1);
+ // ditch the space character for our numerical check.
+ string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
+ // strip out a 'v' if there is one.
+ if (llGetSubString(chop_suffix, 0, 0) == "v")
+ chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
+ // if valid floating point number and greater than zero, that works for our version.
+ string basename = to_chop_up; // script name with no version attached.
+ if ((float)chop_suffix > 0.0) {
+ // this is a big success right here.
+ basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
+ return [ basename, chop_suffix ];
+ }
+ // seems like we found nothing useful.
+ return [];
+}
+//
+//////////////
+
+default {
+ state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; }
+ on_rez(integer parm) { state rerun; }
+}
+state rerun { state_entry() { state default; } }
+
+state real_default
+{
+ state_entry() {
+ get_perms();
+ }
+
+ changed(integer change){
+ if (change & 128){
+//ugly use of constant
+ llResetScript();
+ }
+ }
+
+ attach(key id) {
+ if (id != NULL_KEY) {
+ get_perms();
+ }
+ }
+
+ run_time_permissions(integer perm) {
+ if (perm & PERMISSION_TRIGGER_ANIMATION) {
+////not here. llSetTimerEvent(TIMER_INTERVAL);
+ // anything we do want to do here?
+ }
+ }
+
+ timer() {
+ if (llGetPermissions() & PERMISSION_TRIGGER_ANIMATION) {
+ // turn off the away animation, just in case.
+ llStopAnimation("away");
+ // were we doing an animation in the previous loop cycle?
+ if (animation_is_running) {
+ animation_is_running = FALSE;
+ llStopAnimation(llGetInventoryName(INVENTORY_ANIMATION, 0));
+ // back to normal timing now.
+ llSetTimerEvent(TIMER_INTERVAL);
+ }
+ if (llAbs(last_jumped - llGetUnixTime()) >= JUMP_AROUND_INTERVAL) {
+ // time to jump around with our expected animation.
+ // hopefully this makes the avatar seem more awake to sl.
+ if (llGetInventoryNumber(INVENTORY_ANIMATION) > 0) {
+//llOwnerSay("found animation to play: " + llGetInventoryName(INVENTORY_ANIMATION, 0));
+ llStartAnimation(llGetInventoryName(INVENTORY_ANIMATION, 0));
+ }
+ last_jumped = llGetUnixTime();
+ animation_is_running = TRUE;
+ // only let the animation play for our specified timing.
+ llSetTimerEvent(JUMP_AROUND_RUN_TIME);
+ }
+ } else {
+llOwnerSay("croaking in timer because we don't have animation permissions; resetting.");
+ llResetScript();
+ }
+ }
+}
+