+++ /dev/null
-
-// huffware script: bouncer, by fred huffhines.
-//
-// this script repels an object or avatar that slams into it.
-//
-// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html
-// do not use it in objects without fully realizing you are implicitly accepting that license.
-//
-
-integer PUSH_UPWARDS = TRUE;
- // if this is true, the velocity is reflected upwards. this is sort of
- // a trampoline effect.
-integer PUSH_DIRECTLY_BACK = TRUE;
- // if this is true, then the object's velocity is reflected directly back.
- // this is not a realistic bounce since it is like every bounce hits the
- // object at a tangent rather than having the angle be rotated as a
- // reflection.
-
-integer AVATARS_ONLY = FALSE;
- // if true, then the bouncer will only react to people and not things.
-
-float PUSH_MULTIPLIER = 32.0;
- // increase the object's velocity by this factor, as part of how we
- // help it along when it collides with us.
-
-integer LOCAL_AXIS = FALSE;
- // use the axis relative to the object's rotation?
-
-// originally came from reverse_velocity from concussive script.
-vector push_back(key act_upon, integer local_axis)
-{
- list details = llGetObjectDetails(act_upon, [ OBJECT_VELOCITY ]);
- vector current_velocity = llList2Vector(details, 0);
-
- if (local_axis) {
- rotation rot = llGetRot();
- current_velocity /= rot; // undo the rotation.
- }
- // here's where we return the velocity exactly backwards along
- // its own axis. this is not really very true to physics.
- vector new_velocity = -PUSH_MULTIPLIER * current_velocity;
- new_velocity *= llGetMass();
-// llPushObject(act_upon, new_velocity, ZERO_VECTOR, local_axis);
- return new_velocity;
-}
-
-// causes the object to be thrown up into the air and magnifies their
-// velocity.
-vector push_up(key act_upon, integer local_axis)
-{
- list details = llGetObjectDetails(act_upon, [ OBJECT_VELOCITY ]);
- vector current_velocity = llList2Vector(details, 0);
- if (local_axis) {
- rotation rot = llGetRot();
- current_velocity /= rot; // undo the rotation.
- }
- // another example that's like the trampoline...
-// vector new_velocity = PUSH_MULTIPLIER * llRot2Up(llGetRot());
- vector new_velocity = current_velocity;
- new_velocity.z = -PUSH_MULTIPLIER * new_velocity.z;
- new_velocity *= llGetMass();
-// llPushObject(act_upon, new_velocity, ZERO_VECTOR, local_axis);
- return new_velocity;
-}
-
-// a newer method that can be used to 'continue' the velocity away from
-// the bouncer but more upwards from an elastic collision than back at the av.
-/////not implemented yet.
-// needs good physics normal vector implementation.
-
-// called by the collision event handler when we detect something
-// bumping into us.
-handle_collisions(integer count)
-{
- integer i;
- for (i = 0; i < count; i++) {
- if ( (AVATARS_ONLY && (llDetectedType(i) & AGENT) )
- || !AVATARS_ONLY) {
- vector upwards;
- if (PUSH_UPWARDS)
- upwards = push_up(llDetectedKey(i), LOCAL_AXIS);
- vector back;
- if (PUSH_DIRECTLY_BACK)
- back = push_back(llDetectedKey(i), LOCAL_AXIS);
- llPushObject(llDetectedKey(i), upwards + back, ZERO_VECTOR, LOCAL_AXIS);
- }
- }
-}
-
-//////////////
-// from hufflets...
-
-//////////////
-// huffware script: auto-retire, by fred huffhines, version 2.5.
-// distributed under BSD-like license.
-// !! keep in mind that this code must be *copied* into another
-// !! script that you wish to add auto-retirement capability to.
-// when a script has auto_retire in it, it can be dropped into an
-// object and the most recent version of the script will destroy
-// all older versions.
-//
-// the version numbers are embedded into the script names themselves.
-// the notation for versions uses a letter 'v', followed by two numbers
-// in the form "major.minor".
-// major and minor versions are implicitly considered as a floating point
-// number that increases with each newer version of the script. thus,
-// "hazmap v0.1" might be the first script in the "hazmap" script continuum,
-// and "hazmap v3.2" is a more recent version.
-//
-// example usage of the auto-retirement script:
-// default {
-// state_entry() {
-// auto_retire(); // make sure newest addition is only version of script.
-// }
-// }
-// this script is partly based on the self-upgrading scripts from markov brodsky
-// and jippen faddoul.
-//////////////
-auto_retire() {
- string self = llGetScriptName(); // the name of this script.
- list split = compute_basename_and_version(self);
- if (llGetListLength(split) != 2) return; // nothing to do for this script.
- string basename = llList2String(split, 0); // script name with no version attached.
- string version_string = llList2String(split, 1); // the version found.
- integer posn;
- // find any scripts that match the basename. they are variants of this script.
- for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
-//log_it("invpo=" + (string)posn);
- string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
- if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
- // found a basic match at least.
- list inv_split = compute_basename_and_version(curr_script);
- if (llGetListLength(inv_split) == 2) {
- // see if this script is more ancient.
- string inv_version_string = llList2String(inv_split, 1); // the version found.
- // must make sure that the retiring script is completely the identical basename;
- // just matching in the front doesn't make it a relative.
- if ( (llList2String(inv_split, 0) == basename)
- && ((float)inv_version_string < (float)version_string) ) {
- // remove script with same name from inventory that has inferior version.
- llRemoveInventory(curr_script);
- }
- }
- }
- }
-}
-//
-// separates the base script name and version number. used by auto_retire.
-list compute_basename_and_version(string to_chop_up)
-{
- // minimum script name is 2 characters plus a version.
- integer space_v_posn;
- // find the last useful space and 'v' combo.
- for (space_v_posn = llStringLength(to_chop_up) - 3;
- (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v");
- space_v_posn--) {
- // look for space and v but do nothing else.
-//log_it("pos=" + (string)space_v_posn);
- }
- if (space_v_posn < 2) return []; // no space found.
-//log_it("space v@" + (string)space_v_posn);
- // now we zoom through the stuff after our beloved v character and find any evil
- // space characters, which are most likely from SL having found a duplicate item
- // name and not so helpfully renamed it for us.
- integer indy;
- for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) {
-//log_it("indy=" + (string)space_v_posn);
- if (llGetSubString(to_chop_up, indy, indy) == " ") {
- // found one; zap it. since we're going backwards we don't need to
- // adjust the loop at all.
- to_chop_up = llDeleteSubString(to_chop_up, indy, indy);
-//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up);
- }
- }
- string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1);
- // ditch the space character for our numerical check.
- string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
- // strip out a 'v' if there is one.
- if (llGetSubString(chop_suffix, 0, 0) == "v")
- chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
- // if valid floating point number and greater than zero, that works for our version.
- string basename = to_chop_up; // script name with no version attached.
- if ((float)chop_suffix > 0.0) {
- // this is a big success right here.
- basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
- return [ basename, chop_suffix ];
- }
- // seems like we found nothing useful.
- return [];
-}
-//
-//////////////
-
-// end hufflets.
-//////////////
-
-
-default
-{
- state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; }
- on_rez(integer parm) { state rerun; }
-}
-state rerun { state_entry() { state default; } }
-
-state real_default
-{
- state_entry() { auto_retire(); }
-
- collision(integer count) { handle_collisions(count); }
-}
-