+++ /dev/null
-
-// huffware script: timed expiration, by fred huffhines.
-//
-// this ensures that an object only lives a set amount of time before de-rezzing.
-//
-// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html
-// do not use it in objects without fully realizing you are implicitly accepting that license.
-//
-
-float PRODUCT_LIFETIME = 0.9; // time allowed before the object terminates, in minutes.
- // since we now make the object temporary, this has to be less than a minute
- // for our own dying scene to take place. otherwise the object just disappears.
-
-float EXPIRY_VOLUME = 0.25;
- // we have found that this volume level is generally good, since you don't want
- // the object screaming like crazy as it evaporates.
-
-
-//////////////
-// huffware script: auto-retire, by fred huffhines, version 1.9.
-// distributed under BSD-like license.
-// partly based on the self-upgrading scripts from markov brodsky and jippen faddoul.
-// the function auto_retire() should be added *inside* a version numbered script that
-// you wish to give the capability of self-upgrading.
-// this script supports a notation for versions embedded in script names where a 'v'
-// is followed by a number in the form "major.minor", e.g. "grunkle script by ted v8.2".
-// when the containing script is dropped into an object with a different version, the
-// most recent version eats any existing ones.
-// keep in mind that this code must be *copied* into your script you wish to add
-// auto-retirement capability to.
-//
-// example usage of the auto-retirement script:
-//
-// default {
-// state_entry() {
-// auto_retire(); // make sure newest addition is only version of script.
-// }
-// }
-auto_retire() {
- string self = llGetScriptName(); // the name of this script.
- list split = compute_basename_and_version(self);
- if (llGetListLength(split) != 2) return; // nothing to do for this script.
- string basename = llList2String(split, 0); // script name with no version attached.
- string version_string = llList2String(split, 1); // the version found.
- integer posn;
- // find any scripts that match the basename. they are variants of this script.
- for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
- string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
- if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
- // found a basic match at least.
- list inv_split = compute_basename_and_version(curr_script);
- if (llGetListLength(inv_split) == 2) {
- // see if this script is more ancient.
- string inv_version_string = llList2String(inv_split, 1); // the version found.
- if ((float)inv_version_string < (float)version_string) {
- // remove script with same name from inventory that has inferior version.
- llRemoveInventory(curr_script);
- }
- }
- }
- }
-}
-//
-// separates the base script name and version number. used by auto_retire.
-list compute_basename_and_version(string to_chop_up)
-{
- if (llSubStringIndex(to_chop_up, " ") < 0) return []; // no space found, not a valid name to work on.
-
- string basename = to_chop_up; // script name with no version attached.
-
- integer posn;
- // minimum script name is 2 characters plus version.
- for (posn = llStringLength(to_chop_up) - 1;
- (posn >= 2) && (llGetSubString(to_chop_up, posn, posn) != " ");
- posn--) {
- // find the space. do nothing else.
- }
- if (posn < 2) return []; // no space found.
- string full_suffix = llGetSubString(to_chop_up, posn, -1);
- // ditch the space character for our numerical check.
- string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
- // strip out a 'v' if there is one.
- if (llGetSubString(chop_suffix, 0, 0) == "v")
- chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
- // if valid floating point number and greater than zero, that works for our version.
- if ((float)chop_suffix > 0.0) {
- // this is a big success right here.
- basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
- return [ basename, chop_suffix ];
- }
- // seems like we found nothing useful.
- return [];
-}
-//
-//////////////
-
-// how many times the timer is hit per minute.
-float TICKS_PER_MINUTE = 20.0;
-
-float ticks_to_live; // how long this particular object has left.
-
-show_time_left()
-{
-// integer secs_left = (integer)(60.0 * ticks_to_live / TICKS_PER_MINUTE);
-// llWhisper(14, (string)secs_left + " seconds before expiration.");
-}
-
-default
-{
- state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; }
- on_rez(integer parm) { state rerun; }
-}
-state rerun { state_entry() { state default; } }
-
-state real_default
-{
- state_entry() {
- llParticleSystem([]); // kill any old particles running.
- auto_retire();
-//llWhisper(0, "starting up " + llGetObjectName());
- ticks_to_live = PRODUCT_LIFETIME * TICKS_PER_MINUTE;
- llSetTimerEvent(60.0 / TICKS_PER_MINUTE); // check avatar's state periodically.
- // make sure this is a temporary object.
- llSetPrimitiveParams([PRIM_TEMP_ON_REZ, TRUE]);
- show_time_left();
- }
-
- timer() {
- // make sure we don't wait too long to reset our temporariness.
- integer time_now = llGetUnixTime();
- // check whether we should stay alive or not.
- if (--ticks_to_live <= 0.0) {
-// llWhisper(0, llGetObjectName() + " is terminating now.");
- string first_sound = llGetInventoryName(INVENTORY_SOUND, 0);
- if (first_sound != "")
- llTriggerSound(first_sound, EXPIRY_VOLUME);
- string first_pic = llGetInventoryName(INVENTORY_TEXTURE, 0);
- if (first_pic != "")
- llMakeExplosion(20, 1.0, 5, 3.0, 1.0, first_pic, ZERO_VECTOR);
- llDie();
- // resetting this since if we're here, we don't want to keep blowing up.
- ticks_to_live = PRODUCT_LIFETIME * TICKS_PER_MINUTE;
- } else {
- show_time_left();
- }
- }
-
- on_rez(integer param) {
- // make sure we start over when this is a new object.
- llResetScript();
- }
-
- touch_start(integer total_number)
- {
- ticks_to_live += TICKS_PER_MINUTE; // add a minute to its life.
-// llWhisper(0, "Object gets another minute to live.");
- }
-
-}