+++ /dev/null
-
-// huffware script: menutini library, by fred huffhines.
-//
-// this is a library script for menuing that provides a way to remote control the
-// menu, somewhat. another script can zing link messages at this script and a menu
-// will be shown based on the specified description and buttons. when the user
-// selects an answer, that result is sent back in a link message reply.
-//
-// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html
-// do not use it in objects without fully realizing you are implicitly accepting that license.
-//
-
-// useful constants you might want to change:
-
-integer TIMEOUT_FOR_MENU = 42;
- // timeout for the menu in seconds.
-//hmmm: may want this to be selectable from menu request.
-// or may even want to never time out!
-// if we managed a list of ongoing menus, that would work.
-// currently it cannot.
-
-integer DEBUGGING = FALSE;
- // if this is true, then extra info will be printed when handling a menu.
-
-string NEXT_MENU_TEXT = "Next >>";
- // what the next item will say for showing next menu page.
-
-// menutini link message API...
-//////////////
-// do not redefine these constants.
-integer MENUTINI_HUFFWARE_ID = 10009;
- // the unique id within the huffware system for the jaunt script to
- // accept commands on. this is used in llMessageLinked as the num parameter.
-string HUFFWARE_PARM_SEPARATOR = "{~~~}";
- // this pattern is an uncommon thing to see in text, so we use it to separate
- // our commands in link messages.
-string HUFFWARE_ITEM_SEPARATOR = "{|||}";
- // used to separate lists of items from each other when stored inside a parameter.
- // this allows lists to be passed as single string parameters if needed.
-integer REPLY_DISTANCE = 100008; // offset added to service's huffware id in reply IDs.
-string SHOW_MENU_COMMAND = "#menu#";
- // the command that tells menutini to show a menu defined by parameters
- // that are passed along. these must be: the menu name, the menu's title
- // (which is really the info to show as content in the main box of the menu),
- // the wrapped list of commands to show as menu buttons, the menu system
- // channel's for listening, and the key to listen to.
- // the reply will include: the menu name, the choice made and the key for
- // the avatar.
-//
-//////////////
-// joins a list of sub-items using the item sentinel for the library.
-string wrap_item_list(list to_wrap)
-{ return llDumpList2String(to_wrap, HUFFWARE_ITEM_SEPARATOR); }
-//
-//////////////
-
-// global variables...
-
-list _private_global_buttons; // holds onto the active set of menu options.
-string _private_global_av_key; // the key for the avatar who clicks the menu.
-string _private_global_title; // holds onto current title text.
-
-integer _menu_base_start = 0; // position in the items of the current menu.
-
-integer listening_id = 0;
- // the current id of our listening for the menu. it's an id returned by LSL
- // that we need to track so we can cancel the listen.
-
-integer menu_system_channel = 0;
- // messages come back to us from this channel when user clicks the dialog.
- // this is set later and the default is meaningless.
-
-string global_menu_name = "";
- // hangs onto the current menu's name.
-
-//hmmm: note; to manage multiple concurrent menus on different channels,
-// we must make these into lists. then the timeouts should apply
-// individually to these instead of overall (if we even do timeouts;
-// it's nicer if menus never stop being active).
-
-
-// displays the menu requested. it's "menu_name" is an internal name that is
-// not displayed to the user. the "title" is the content shown in the main area
-// of the menu. "commands_in" is the list of menu items to show as buttons.
-// the "menu_channel" is where the user's clicked response will be sent. the
-// "listen_to" key is the avatar expected to click the menu, which is needed to
-// listen to his response.
-show_menu(string menu_name, string title, list buttons,
- integer menu_channel, key listen_to)
-{
- // save our new parms.
- global_menu_name = menu_name;
- _private_global_title = title;
- _private_global_buttons = buttons;
- menu_system_channel = menu_channel;
- _private_global_av_key = listen_to;
- if (DEBUGGING) {
- log_it("menu name: " + global_menu_name);
- log_it("title: " + _private_global_title);
- log_it("buttons: " + (string)buttons);
- log_it("channel: " + (string)menu_system_channel);
- log_it("listen key: " + (string)listen_to);
- }
-
- integer add_next = FALSE; // true if we should add a next menu item.
-
- // the math here incorporates current button position.
- integer current = _menu_base_start;
- integer max_buttons = llGetListLength(buttons) - current;
-
- if (max_buttons > 12) {
- // limitation of SL: menus have a max of 12 buttons.
- max_buttons = 12;
- add_next = TRUE;
- } else if (llGetListLength(buttons) > 12) {
- // we already have been adding next. let's make sure this gets
- // a wrap-around next button.
- add_next = TRUE;
- }
- // chop out what we can use in a menu.
- list trunc_buttons = llList2List(buttons, current, current + max_buttons - 1);
- if (add_next) {
- // we were asked to add a menu item for the next screen.
- trunc_buttons = llList2List(trunc_buttons, 0, 10) + NEXT_MENU_TEXT;
- }
-
- listening_id = llListen(menu_channel, "", listen_to, "");
- list commands;
- integer i;
- // take only the prefix of the string, to avoid getting a length complaint.
- for (i = 0; i < llGetListLength(trunc_buttons); i++) {
- string curr = llList2String(trunc_buttons, i);
- integer last_pos = 23; // default maximum, highest possible is 24.
- if (llStringLength(curr) - 1 < last_pos) last_pos = llStringLength(curr) - 1;
- curr = llGetSubString(curr, 0, last_pos);
- commands += curr;
- }
- llDialog(listen_to, title, commands, menu_channel);
- llSetTimerEvent(TIMEOUT_FOR_MENU);
-}
-
-// shuts down any connection we might have had with any active menu. we will not
-// send any responses after this point (although we might already have responded when
-// the user clicked the menu).
-clear_menu()
-{
- llListenRemove(listening_id);
- llSetTimerEvent(0.0);
-}
-
-// a simple version of a reply for a command that has been executed. the parameters
-// might contain an outcome or result of the operation that was requested.
-// ours do differ from normal in that we send back the channel as the number parameter
-// instead of enforcing that being MENU_HUFFWARE_ID.
-send_reply(integer destination, integer channel, list parms, string command)
-{
- llMessageLinked(destination, channel, command,
- llDumpList2String(parms, HUFFWARE_PARM_SEPARATOR));
-}
-
-// processes the menu requests.
-handle_link_message(integer sender, integer huff_id, string msg, key id)
-{
- if (huff_id != MENUTINI_HUFFWARE_ID) return; // not for us.
-
- if (msg == SHOW_MENU_COMMAND) {
- _menu_base_start = 0; // reset the position in the menus.
- // separate the list out.
-//log_it("id showing: " + id);
- list parms = llParseString2List(id, [HUFFWARE_PARM_SEPARATOR], []);
- // toss any existing menu info.
- clear_menu();
-//log_it("key here early: " + llList2String(parms, 4));
- show_menu(llList2String(parms, 0), llList2String(parms, 1),
- llParseString2List(llList2String(parms, 2),
- [HUFFWARE_ITEM_SEPARATOR], []),
- (integer)llList2String(parms, 3),
- (key)llList2String(parms, 4));
- }
-}
-
-// process the response when the user chooses a menu item. this causes our
-// caller to be told what was selected.
-process_menu_response(integer channel, string name, key id, string message)
-{
- if (channel != menu_system_channel) return; // not for us.
-
- if (message == NEXT_MENU_TEXT) {
- // this is the special choice, so we need to go to the next page.
- _menu_base_start += 11;
- if (_menu_base_start > llGetListLength(_private_global_buttons)) {
- // we have wrapped around the list. go to the start again.
- _menu_base_start = 0;
- }
- show_menu(global_menu_name, _private_global_title,
- _private_global_buttons, menu_system_channel,
- _private_global_av_key);
- return; // handled by opening a new menu.
- }
-
- string calculated_name;
- integer indy;
- // first try for an exact match.
- for (indy = 0; indy < llGetListLength(_private_global_buttons); indy++) {
- string curr = llList2String(_private_global_buttons, indy);
- if (curr == message) {
- // correct the answer based on the full button string.
- calculated_name = curr;
- }
- }
- if (calculated_name == "") {
- // try an imprecise match if the exact matching didn't work.
- for (indy = 0; indy < llGetListLength(_private_global_buttons); indy++) {
- string curr = llList2String(_private_global_buttons, indy);
- if (is_prefix(curr, message)) {
- // correct the answer based on the full button string.
- calculated_name = curr;
- }
- }
- }
- if (calculated_name != "") {
- // only send a response if that menu choice made sense to us.
- send_reply(LINK_THIS, MENUTINI_HUFFWARE_ID + REPLY_DISTANCE,
- [ global_menu_name, calculated_name, _private_global_av_key ],
- SHOW_MENU_COMMAND);
- }
-}
-
-//////////////
-// from hufflets...
-
-integer debug_num = 0;
-
-// a debugging output method. can be disabled entirely in one place.
-log_it(string to_say)
-{
- debug_num++;
- // tell this to the owner.
- llOwnerSay(llGetScriptName() + "[" + (string)debug_num + "] " + to_say);
- // say this on open chat, but use an unusual channel.
-// llSay(108, llGetScriptName() + "[" + (string)debug_num + "] " + to_say);
-}
-
-//////////////
-
-// returns TRUE if the "prefix" string is the first part of "compare_with".
-integer is_prefix(string compare_with, string prefix)
-{ return (llSubStringIndex(compare_with, prefix) == 0); }
-
-//////////////
-
-//////////////
-// huffware script: auto-retire, by fred huffhines, version 2.8.
-// distributed under BSD-like license.
-// !! keep in mind that this code must be *copied* into another
-// !! script that you wish to add auto-retirement capability to.
-// when a script has auto_retire in it, it can be dropped into an
-// object and the most recent version of the script will destroy
-// all older versions.
-//
-// the version numbers are embedded into the script names themselves.
-// the notation for versions uses a letter 'v', followed by two numbers
-// in the form "major.minor".
-// major and minor versions are implicitly considered as a floating point
-// number that increases with each newer version of the script. thus,
-// "hazmap v0.1" might be the first script in the "hazmap" script continuum,
-// and "hazmap v3.2" is a more recent version.
-//
-// example usage of the auto-retirement script:
-// default {
-// state_entry() {
-// auto_retire(); // make sure newest addition is only version of script.
-// }
-// }
-// this script is partly based on the self-upgrading scripts from markov brodsky
-// and jippen faddoul.
-//////////////
-auto_retire() {
- string self = llGetScriptName(); // the name of this script.
- list split = compute_basename_and_version(self);
- if (llGetListLength(split) != 2) return; // nothing to do for this script.
- string basename = llList2String(split, 0); // script name with no version attached.
- string version_string = llList2String(split, 1); // the version found.
- integer posn;
- // find any scripts that match the basename. they are variants of this script.
- for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
- string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
- if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
- // found a basic match at least.
- list inv_split = compute_basename_and_version(curr_script);
- if (llGetListLength(inv_split) == 2) {
- // see if this script is more ancient.
- string inv_version_string = llList2String(inv_split, 1); // the version found.
- // must make sure that the retiring script is completely the identical basename;
- // just matching in the front doesn't make it a relative.
- if ( (llList2String(inv_split, 0) == basename)
- && ((float)inv_version_string < (float)version_string) ) {
- // remove script with same name from inventory that has inferior version.
- llRemoveInventory(curr_script);
- }
- }
- }
- }
-}
-//
-// separates the base script name and version number. used by auto_retire.
-list compute_basename_and_version(string to_chop_up)
-{
- // minimum script name is 2 characters plus a version.
- integer space_v_posn;
- // find the last useful space and 'v' combo.
- for (space_v_posn = llStringLength(to_chop_up) - 3;
- (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v");
- space_v_posn--) {
- // look for space and v but do nothing else.
- }
- if (space_v_posn < 2) return []; // no space found.
- // now we zoom through the stuff after our beloved v character and find any evil
- // space characters, which are most likely from SL having found a duplicate item
- // name and not so helpfully renamed it for us.
- integer indy;
- for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) {
- if (llGetSubString(to_chop_up, indy, indy) == " ") {
- // found one; zap it. since we're going backwards we don't need to
- // adjust the loop at all.
- to_chop_up = llDeleteSubString(to_chop_up, indy, indy);
- }
- }
- string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1);
- // ditch the space character for our numerical check.
- string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
- // strip out a 'v' if there is one.
- if (llGetSubString(chop_suffix, 0, 0) == "v")
- chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
- // if valid floating point number and greater than zero, that works for our version.
- string basename = to_chop_up; // script name with no version attached.
- if ((float)chop_suffix > 0.0) {
- // this is a big success right here.
- basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
- return [ basename, chop_suffix ];
- }
- // seems like we found nothing useful.
- return [];
-}
-//
-//////////////
-
-//hmmm: extract this code to a menutini example!
-
-//////////////
-// how to invoke a menu (assuming menutini is in same prim as calling script):
-//
-list buttons; // holds onto the set of menu options.
-//
-integer random_channel() { return -(integer)(llFrand(40000) + 20000); }
-//
-example_invocation()
-{
- string menu_name = "grumfazoid";
- string title = "These united colors of ben's futon have unfortunately run.";
- buttons = [ "garp out", "sklonar", "fuzzlenog" ];
- integer menu_channel = random_channel();
- key listen_to = llGetOwner();
- llMessageLinked(LINK_THIS, MENUTINI_HUFFWARE_ID, SHOW_MENU_COMMAND,
- menu_name + HUFFWARE_PARM_SEPARATOR
- + title + HUFFWARE_PARM_SEPARATOR
- + wrap_item_list(buttons) + HUFFWARE_PARM_SEPARATOR
- + (string)menu_channel + HUFFWARE_PARM_SEPARATOR
- + (string)listen_to);
-}
-//
-// how to handle the response message when the user chooses a button.
-//
-react_to_menu(string menu_name, string which_choice)
-{
- // one might use the menu_name when dealing with multiple different menus.
-
- integer indy = 0;
- // find the specified item and process it.
- while (indy < llGetListLength(buttons)) {
- // see if the current destination matches.
- if (llSubStringIndex(llList2String(buttons, indy), which_choice) == 0) {
- // this is the chosen item.
-// process_menu_item(indy); // using numerical numbering.
-// this function must be implemented in your own code; it is what handles the
-// user picking a particular button on the menu.
- return;
- }
- indy++;
- }
- llSay(0, "did not find menu option");
-}
-
-// an example for menu handling. this gets the response from menutini library
-// and calls the menu processing method "react_to_menu".
-example_handle_link_message(integer sender, integer num, string msg, key id)
-{
- if (num != MENUTINI_HUFFWARE_ID + REPLY_DISTANCE) return; // not for us.
- if (msg != SHOW_MENU_COMMAND) return; // also not for us.
- list parms = llParseString2List(id, [HUFFWARE_PARM_SEPARATOR], []);
- string menu_name = llList2String(parms, 0);
- string which_choice = llList2String(parms, 1);
- react_to_menu(menu_name, which_choice);
-}
-
-// then inside a state, you need an event handler like so:
-//
-// link_message(integer sender, integer num, string msg, key id)
-// { example_handle_link_message(sender, num, msg, id); }
-
-//
-// end invocation sample code...
-//////////////
-
-default
-{
- state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; }
- on_rez(integer parm) { state rerun; }
-}
-state rerun { state_entry() { state default; } }
-
-state real_default
-{
- state_entry() { auto_retire(); }
-
- link_message(integer sender, integer huff_id, string msg, key id)
- { handle_link_message(sender, huff_id, msg, id); }
-
- listen(integer channel, string name, key id, string message)
- { process_menu_response(channel, name, id, message); }
-
- // if the timer goes off, then the user has ignored the menu for longer than the
- // timeout. we need to turn off our listen and ignore that menu.
- timer() { clear_menu(); }
-}
-