// Please send updates for this code to: fred@gruntose.com -- Thanks, fred.
//////////////
-#include <stdio.h>
-//temp!
-
namespace algorithms {
/*
* merges two sorted arrays into a single sorted array.
*/
template<class type>
- basis::array<type> merge(basis::array<type> &first, basis::array<type> &second,
- bool reverse)
+ basis::array<type> merge(basis::array<type> &first, basis::array<type> &second, bool reverse)
{
basis::array<type> to_return;
// operate until we've consumed both of the arrays.
} else if (second.length() <= 0) {
to_return += first[0];
first.zap(0, 0);
- } else if ( (!reverse && (first[0] <= second[0]))
- || (reverse && (first[0] >= second[0]))) {
+ } else if ((!reverse && (first[0] <= second[0])) || (reverse && (first[0] >= second[0]))) {
// the first list has a better value to add next.
to_return += first[0];
first.zap(0, 0);
// reverse the sense of "reverse", since our algorithm expects a normal heap (with largest on top).
heap<type> hap(v, n, !reverse);
- //temp
-// printf("hey after heaping: %s\n", dump_list(v, n).s());
-
int end = n - 1;
while (end > 0) {
-
-//printf("moving value %d\n", (int)v[0]);
// a[0] is the root and largest value for a normal heap. The swap moves it to the real end of the list and takes it out of consideration.
hap.swap_values(end, 0);
// reduce the heap size by 1.
//////////////
+ //! swaps the values in the array stored at positions a and b.
template<class type>
- void partition(type v[], int start, int end)
+ void swap_values(type array[], int a, int b)
{
+ type temp = array[a];
+ array[a] = array[b];
+ array[b] = temp;
+ }
+ // hoare's partition implementation.
+ template<class type>
+ int partition(type a[], int start, int end, bool reverse)
+ {
+// printf("before partition: %s\n", dump_list(a + start, end - start + 1).s());
+ int pivot = a[start];
+ int i = start - 1;
+ int j = end + 1;
+ while (true) {
+ do {
+ i++;
+ } while ((!reverse && (a[i] < pivot)) || (reverse && (a[i] > pivot)));
+ do {
+ j--;
+ } while ((!reverse && (a[j] > pivot)) || (reverse && (a[j] < pivot)));
+
+ if (i >= j) {
+// printf("after partition: %s\n", dump_list(a + start, end - start + 1).s());
+ return j;
+ }
+ swap_values(a, i, j);
+ }
}
-//! the recursive version of quick sort that does the work for our convenience method.
+ //! the recursive version of quick sort that does the work for our convenience method.
template<class type>
- void inner_quick_sort(type v[], int n, int start, int end, bool reverse = false)
+ void inner_quick_sort(type v[], int start, int end, bool reverse)
{
- if (start >= end) {
- // nothing to see here.
- } else {
+ if (start < end) {
// figure out where to pivot, and sort both halves around the pivot index.
- int pivot = partition(v, start, end);
- quicksort(v, start, pivot - 1);
- quicksort(v, pivot + 1, end);
+ int pivot = partition(v, start, end, reverse);
+ inner_quick_sort(v, start, pivot, reverse);
+ inner_quick_sort(v, pivot + 1, end, reverse);
}
}
template<class type>
void quick_sort(type v[], int n, bool reverse = false)
{
- inner_quick_sort(v, n, 0, n - 1, reverse);
+ inner_quick_sort(v, 0, n - 1, reverse);
}
} // namespace.