#include <textual/string_manipulation.h>
#include <unit_test/unit_base.h>
-//#include <stdio.h>
-//#include <stdlib.h>
-
using namespace application;
using namespace basis;
using namespace filesystem;
#define DEBUG_SYMBOL_TREE
-class test_symbol_tree : public virtual unit_base, virtual public application_shell
+// how many nodes we add to the tree.
+//const int MAX_NODES_TESTED = 40000;
+//hmmm: TEMPORARY!!!
+const int MAX_NODES_TESTED = 2;
+
+class test_symbol_tree : public unit_base, public application_shell
{
public:
- test_symbol_tree() {}
+ test_symbol_tree() : unit_base() {}
DEFINE_CLASS_NAME("test_symbol_tree");
int execute();
};
int test_symbol_tree::execute()
{
- LOG("please check memory usage and record it, then hit a key to start testing.");
+ FUNCDEF("execute");
try {
- symbol_tree t("blork");
- symbol_tree *curr = &t;
- for (int i = 0; i < 40000; i++) {
+ // creates a crazy tree with only one branch per node, but hugely deep.
+ symbol_tree *t = new symbol_tree("blork");
+ symbol_tree *curr = t;
+ for (int i = 0; i < MAX_NODES_TESTED; i++) {
// if the current node has any branches, we'll jump on one as the next
// place.
if (curr->branches()) {
astring rando = string_manipulation::make_random_name(1, 10);
curr->add(new symbol_tree(rando));
}
- LOG("check memory usage now with full size. then hit a key.");
+LOG("about to whack dynamic tree...");
+ WHACK(t);
+LOG("dynamic tree whacked.");
} catch (...) {
LOG("crashed during tree stuffing.");
return 1;
}
- LOG("check memory usage after the run. then hit a key to end "
- "the program.");
-
-//create a tree structure...
-//perform known operations and validate shape of tree.
+//hmmm: create a more balanced tree structure...
+// perform known operations and validate shape of tree.
return final_report();
}