# variables for perl.
- export PERLLIB
- if [ "$OS" != "Windows_NT" ]; then
- PERLLIB+="/usr/lib/perl5"
- else
+ export PERLLIB+="/usr/lib/perl5"
+ if [ "$OS" == "Windows_NT" ]; then
export PERLIO=:perlio
# choose perl's IO over the ms-windows version so we can handle file
# bytes properly.
# check if there is a perl file present; add the folder to PERLLIB if so.
ls $i/*.pl &>/dev/null
if [ $? -eq 0 ]; then
- PERLLIB+=":$i"
+ PERLLIB+=":$(dos_to_unix_path $i)"
fi
fi
done
# up the path to it here based on the operating system.
export BINDIR=$FEISTY_MEOW_DIR/production/binaries
# add binaries created within build to the path.
- export PATH="$BINDIR:$PATH"
+ export PATH="$(dos_to_unix_path $BINDIR):$PATH"
# Shared libraries are located via this variable.
- export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:$BINDIR"
+ export LD_LIBRARY_PATH="$(dos_to_unix_path $LD_LIBRARY_PATH):$(dos_to_unix_path $BINDIR)"
fi
}
# add to the PATH variables used for locating applications. this step is taken after any
# potential overrides from the user.
- export PATH="$FEISTY_MEOW_GENERATED:$PATH:$(find /usr/local/games -maxdepth 1 -type d -exec echo -n {}: ';' 2>/dev/null)/sbin"
+ export PATH="$(dos_to_unix_path $FEISTY_MEOW_GENERATED):$PATH:$(find /usr/local/games -maxdepth 1 -type d -exec echo -n {}: ';' 2>/dev/null)/sbin"
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