﻿
// huffware script: "party culiar", by fred huffhines
//
// this is yet another particle system script, based on ideas seen
// in several scripts by various authors and assisted by the lsl wiki.
// it has the useful characteristic of being able to load its parameters
// from a notecard, thus making script modifications for the particle
// system unnecessary.  
// on initial rez, if a notecard exists, then it is read for particle
// system parameters named similarly to the variables below (see the
// particle archetype notecard for more details).  if the object is
// rezzed with an existing particle system already read from a notecard
// that's still present, it will keep playing that particle system.
// if a notecard is added or changed, then the particle variables are
// read again.
//
// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html
// do not use it in objects without fully realizing you are implicitly accepting that license.
//

// party culiar link message API.
//////////////
integer PARTYCULIAR_HUFFWARE_ID = 10018;
    // a unique ID within the huffware system for this script.
string HUFFWARE_PARM_SEPARATOR = "~~~";
    // three tildes is an uncommon thing to have otherwise, so we use it to separate
    // our commands in linked messages.
//
string PARTYCULIAR_POWER_COMMAND = "#powrpcl";
    // tells the particle system to either turn on or off.  the single parameter is
    // either "on", "1", "true", or "off", "0", "false".
//////////////

// constants...
float MIN_ROTATION = 0.1;  // rotations used for omega value to rotate particles.
float MAX_ROTATION = 4.0;

integer MAX_NOTECARD_READ_TIME = 34;

// items controlled by the notecard...

// noisiness...
integer debug = FALSE;  // controls whether logging occurs.

integer start_enabled = FALSE;  // if true, particle system starts up right away.

// color...
integer interpolate_colors = TRUE;
integer randomize_colors = FALSE;
vector starting_color = <0.5, 0.7, 0.9>;
vector ending_color = <0.0, 1.0, 0.3>;

// particle size...
integer interpolate_size = TRUE;
vector final_dimensions = <1.8, 1.8, 1.8>;
vector initial_dimensions = <0.72, 0.72, 0.72>;

// transparency...
//   1.0 means completely opaque and 0.0 means completely transparent.
float initial_opacity = 1.0;
float final_opacity = 0.3;

// target following (or not)...
integer follow_target_key = FALSE;
key target_key = NULL_KEY;

// speed and acceleration of particles...
float minimum_velocity = 0.4;
float maximum_velocity = 1.4;
vector acceleration = <0.0, 0.4, 0.7>;
integer wind_blown = TRUE;  // are particles affected by wind?

// freaky effects for particles...
integer bounce_off_z_height = FALSE;  // start at height of containing object.
integer glowing = FALSE;  // particles will glow.
integer source_centered = TRUE;  // particles start at object's center.
integer point_toward_velocity = TRUE;  // rotate vertical axis toward velocity.

string particle_texture = "";  // image used for the particle, if any.

// when randomizing colors, these control how long a choice lasts.
float minimum_hold_time = 5.0;
float maximum_hold_time = 20.0;

// timing (in seconds)...
float lifespan_for_particle = 3.0;
float lifespan_for_system = 0.0;  // 0 means unlimited.
float creation_rate = 0.2;  // delay between particle creations.
integer siblings = 7;  // how many to create at once.

// how to exude particles.
integer emission_pattern
    = PSYS_SRC_PATTERN_ANGLE;  // 2D emission between given angles.
    // = PSYS_SRC_PATTERN_DROP;  // just plop them at center of object.
    // = PSYS_SRC_PATTERN_EXPLODE;  // spew them out as if exploded.
    // = PSYS_SRC_PATTERN_ANGLE_CONE;  // 3D emission between given angles.
    // = PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY;  // inverse of angle cone.

// pattern details...
float starting_angle = 1.0;  // initial angle where particles are emitted.
float ending_angle = 0.0;  // bounding angle for emission.
vector rotation_between_bursts = <0.2, 0.2, 0.2>;  // used in angle patterns.
float burst_radius = 2.0;  // emission distance from source, unused for source centered.

// add-in...  huffware script: notecard library, by fred huffhines

string current_notecard_name;  // the name of the card we're reading now.
key current_query_id;  // the query ID for the current notecard.
list query_contents;  // the lines we have read from the notecard.
integer line_number;  // which line are we at in notecard?
integer notecard_good = FALSE;  // is the notecard usable?
integer current_notecard;  // what notecard are we at in inventory?

initialize()
{
    current_notecard_name = "";
    current_notecard = 0;
    notecard_good = FALSE;
    current_query_id = NULL_KEY;
    query_contents = [];
    line_number = 0;
}

string dump_list(list to_show)
{
    integer len = llGetListLength(to_show);
    integer i;
    string text;
    for (i = len - 1; i >= 0; i--) {
        text += llList2String(to_show, i) + "\n";
    }
    return text;
}

//////////////

create_particle_system()
{
    if (randomize_colors) {
        starting_color = <randomize_within_range(0.28, 0.95, FALSE),
            randomize_within_range(0.28, 0.95, FALSE),
            randomize_within_range(0.28, 0.95, FALSE)>;
        ending_color = <randomize_within_range(0.14, 0.85, FALSE),
            randomize_within_range(0.14, 0.85, FALSE),
            randomize_within_range(0.14, 0.85, FALSE)>;
    }
    
    list system_parameters;
    integer flags_for_particle_effects = 0;

    if (interpolate_colors)
        flags_for_particle_effects = PSYS_PART_INTERP_COLOR_MASK | flags_for_particle_effects;
    system_parameters += [ PSYS_PART_START_COLOR, starting_color,
        PSYS_PART_END_COLOR, ending_color ];    

    if (interpolate_size)
        flags_for_particle_effects = PSYS_PART_INTERP_SCALE_MASK | flags_for_particle_effects;
    system_parameters += [ PSYS_PART_START_SCALE, initial_dimensions,
        PSYS_PART_END_SCALE, final_dimensions ];

    system_parameters += [ PSYS_PART_START_ALPHA, initial_opacity,
        PSYS_PART_END_ALPHA, final_opacity ];

    if (follow_target_key && (target_key != NULL_KEY) ) {
        flags_for_particle_effects = PSYS_PART_TARGET_POS_MASK | flags_for_particle_effects;
        system_parameters += [ PSYS_SRC_TARGET_KEY, target_key ];
    }

    system_parameters += [ PSYS_SRC_BURST_SPEED_MIN, minimum_velocity,
        PSYS_SRC_BURST_SPEED_MAX, maximum_velocity,
        PSYS_SRC_ACCEL, acceleration ];
    if (wind_blown)
        flags_for_particle_effects = PSYS_PART_WIND_MASK | flags_for_particle_effects;

    if (particle_texture != "")
        system_parameters += [ PSYS_SRC_TEXTURE, particle_texture ];

    if (emission_pattern != 0)
        system_parameters += [ PSYS_SRC_PATTERN, emission_pattern ];

    system_parameters += [ PSYS_PART_MAX_AGE, lifespan_for_particle,
        PSYS_SRC_MAX_AGE, lifespan_for_system,
        PSYS_SRC_BURST_PART_COUNT, siblings,
        PSYS_SRC_BURST_RATE, creation_rate ];

//hmmm: only add if used?
    system_parameters += [ PSYS_SRC_ANGLE_BEGIN, starting_angle,
        PSYS_SRC_ANGLE_END, ending_angle,
        PSYS_SRC_OMEGA, rotation_between_bursts ];
        
    // assorted effects...
    if (bounce_off_z_height)
        flags_for_particle_effects = PSYS_PART_BOUNCE_MASK | flags_for_particle_effects;
    if (glowing)
        flags_for_particle_effects = PSYS_PART_EMISSIVE_MASK | flags_for_particle_effects;
    if (point_toward_velocity)
        flags_for_particle_effects = PSYS_PART_FOLLOW_VELOCITY_MASK | flags_for_particle_effects;
    if (source_centered)
        flags_for_particle_effects = PSYS_PART_FOLLOW_SRC_MASK | flags_for_particle_effects;
    else
        system_parameters += [ PSYS_SRC_BURST_RADIUS, burst_radius ];  // okay to use.

    // now that we're done accumulating the flags, we can add them to our list.
    system_parameters += [ PSYS_PART_FLAGS, flags_for_particle_effects ];  // must be last.

    // and finally, we are ready to create the particle system of our dreams...    
    llParticleSystem(system_parameters);
}

// returns a non-empty string if "to_check" defines contents for "variable_name".
string defines_variable(string to_check, string variable_name)
{
    // clean initial spaces.
    while (llGetSubString(to_check, 0, 0) == " ")
        to_check = llDeleteSubString(to_check, 0, 0);
    if (!is_prefix(to_check, variable_name)) return "";
    to_check = llDeleteSubString(to_check, 0, llStringLength(variable_name) - 1);
    // clean any spaces or valid assignment characters.
    while ( (llGetSubString(to_check, 0, 0) == " ")
            || (llGetSubString(to_check, 0, 0) == "=")
            || (llGetSubString(to_check, 0, 0) == ",") )
        to_check = llDeleteSubString(to_check, 0, 0);
    if (debug)
        log_it("set " + variable_name + " = " + to_check);    
    // return what's left of the string.
    return to_check;
}

parse_variable_definition(string to_parse)
{
    string content;  // filled after finding a variable name.
    string texture_name;  // temporary used in reading texture name.
    
    if ( (content = defines_variable(to_parse, "debug")) != "")
        debug = (integer)content;
    else if ( (content = defines_variable(to_parse, "interpolate_colors")) != "")
        interpolate_colors = (integer)content;
    else if ( (content = defines_variable(to_parse, "randomize_colors")) != "")
        randomize_colors = (integer)content;
    else if ( (content = defines_variable(to_parse, "starting_color")) != "")
        starting_color = (vector)content;
    else if ( (content = defines_variable(to_parse, "ending_color")) != "")
        ending_color = (vector)content;
    else if ( (content = defines_variable(to_parse, "interpolate_size")) != "")
        interpolate_size = (integer)content;
    else if ( (content = defines_variable(to_parse, "initial_dimensions")) != "")
        initial_dimensions = (vector)content;
    else if ( (content = defines_variable(to_parse, "final_dimensions")) != "")
        final_dimensions = (vector)content;
    else if ( (content = defines_variable(to_parse, "initial_opacity")) != "")
        initial_opacity = (float)content;
    else if ( (content = defines_variable(to_parse, "final_opacity")) != "")
        final_opacity = (float)content;
    else if ( (content = defines_variable(to_parse, "follow_target_key")) != "")
        follow_target_key = (integer)content;
    else if ( (content = defines_variable(to_parse, "target_key")) != "")
        target_key = (string)content;
    else if ( (content = defines_variable(to_parse, "minimum_velocity")) != "")
        minimum_velocity = (float)content;
    else if ( (content = defines_variable(to_parse, "maximum_velocity")) != "")
        maximum_velocity = (float)content;
    else if ( (content = defines_variable(to_parse, "wind_blown")) != "")
        wind_blown = (integer)content;
    else if ( (content = defines_variable(to_parse, "acceleration")) != "")
        acceleration = (vector)content;
    else if ( (content = defines_variable(to_parse, "bounce_off_z_height")) != "")
        bounce_off_z_height = (integer)content;
    else if ( (content = defines_variable(to_parse, "glowing")) != "")
        glowing = (integer)content;
    else if ( (content = defines_variable(to_parse, "source_centered")) != "")
        source_centered = (integer)content;
    else if ( (content = defines_variable(to_parse, "point_toward_velocity")) != "")
        point_toward_velocity = (integer)content;
    else if ( (content = defines_variable(to_parse, "particle_texture")) != "")
        particle_texture = (string)content;
    else if ( (content = defines_variable(to_parse, "lifespan_for_particle")) != "")
        lifespan_for_particle = (float)content;
    else if ( (content = defines_variable(to_parse, "lifespan_for_system")) != "")
        lifespan_for_system = (float)content;
    else if ( (content = defines_variable(to_parse, "creation_rate")) != "")
        creation_rate = (float)content;
    else if ( (content = defines_variable(to_parse, "siblings")) != "")
        siblings = (integer)content;
    else if ( (content = defines_variable(to_parse, "minimum_hold_time")) != "")
        minimum_hold_time = (float)content;
    else if ( (content = defines_variable(to_parse, "maximum_hold_time")) != "")
        maximum_hold_time = (float)content;
    else if ( (content = defines_variable(to_parse, "emission_pattern")) != "") {
        texture_name = (string)content;
        // translate the short hand name into an emission_pattern value.
        if (texture_name == "ANGLE") emission_pattern = PSYS_SRC_PATTERN_ANGLE;
        else if (texture_name == "DROP") emission_pattern = PSYS_SRC_PATTERN_DROP;
        else if (texture_name == "EXPLODE") emission_pattern = PSYS_SRC_PATTERN_EXPLODE;
        else if (texture_name == "ANGLE_CONE") emission_pattern = PSYS_SRC_PATTERN_ANGLE_CONE;
        else if (texture_name == "ANGLE_CONE_EMPTY")
            emission_pattern = PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY;
//log_it("emission pattern is now " + (string)emission_pattern);
    }
    else if ( (content = defines_variable(to_parse, "starting_angle")) != "")
        starting_angle = (float)content;
    else if ( (content = defines_variable(to_parse, "ending_angle")) != "")
        ending_angle = (float)content;
    else if ( (content = defines_variable(to_parse, "rotation_between_bursts")) != "") {
        if (content == "random")
            rotation_between_bursts = <randomize_within_range(MIN_ROTATION, MAX_ROTATION, TRUE),
                randomize_within_range(MIN_ROTATION, MAX_ROTATION, TRUE),
                randomize_within_range(MIN_ROTATION, MAX_ROTATION, TRUE)>;
        else
            rotation_between_bursts = (vector)content;
    } else if ( (content = defines_variable(to_parse, "burst_radius")) != "")
        burst_radius = (float)content;
    else if ( (content = defines_variable(to_parse, "running")) != "")
        start_enabled = (integer)content;

    // special cases for key to follow...
    if (target_key == "owner") target_key = llGetOwner();
    else if (target_key == "self") target_key = llGetKey();
    // special cases for texture.
    if (particle_texture == "inventory")
        particle_texture = llGetInventoryName(INVENTORY_TEXTURE, 0);

}

process_particle_settings(list particle_definitions)
{
    integer current_item = 0;
    integer max_items = llGetListLength(particle_definitions);
    while (current_item < max_items) {
        string curr_line = llList2String(particle_definitions, current_item);
        parse_variable_definition(curr_line);
        current_item++;
    }
}

randomize_timer()
{
    if (randomize_colors) {
        llSetTimerEvent(randomize_within_range(maximum_hold_time,
            minimum_hold_time, FALSE));
    }
}

stop_timer() { llSetTimerEvent(0.0); }

check_for_notecard()
{
    // if there's a notecard, then we will start reading it.
    if (llGetInventoryNumber(INVENTORY_NOTECARD) > current_notecard) {
        current_notecard_name = llGetInventoryName(INVENTORY_NOTECARD, current_notecard++);
        line_number = 0;
        query_contents = [];
        current_query_id = llGetNotecardLine(current_notecard_name, 0);
        llSetTimerEvent(MAX_NOTECARD_READ_TIME);
    } else {
        log_it("No appropriate notecard was found.  Shutting down.");
        llSetTimerEvent(0);
    }
}

// this should be invoked from the link_message event handler to process the requests
// for whatever service this library script provides.
handle_link_message(integer sender, integer huff_id, string msg, key id)
{
    if (huff_id != PARTYCULIAR_HUFFWARE_ID) {
        return;
    }
//llOwnerSay("link msg: " + (string)sender + " " + (string)huff_id + " msg=" + msg + " id=" + (string)id);
    if (msg == PARTYCULIAR_POWER_COMMAND) {
        string cmd = id;
        if ( (find_substring(id, "on") == 0)
            || (find_substring(id, "1") == 0)
            || (find_substring(id, "true") == 0) ) {
            // they want to crank the particle system up.
            create_particle_system();
            randomize_timer();
        } else if ( (find_substring(id, "off") == 0)
            || (find_substring(id, "0") == 0)
            || (find_substring(id, "false") == 0) ) {
            // the request is to shut the party down now.
            llParticleSystem([]);
            stop_timer();
        }
    }
}

//////////////
// from hufflets...

//////////////

integer debug_num = 0;

// a debugging output method.  can be disabled entirely in one place.
log_it(string to_say)
{
    debug_num++;
    // tell this to the owner.    
    llOwnerSay(llGetScriptName() + "[" + (string)debug_num + "] " + to_say);
    // say this on open chat, but use an unusual channel.
//    llSay(108, llGetScriptName() + "[" + (string)debug_num + "] " + to_say);
}

//////////////

// joins a list of parameters using the parameter sentinel for the library.
string wrap_parameters(list to_flatten)
{ return llDumpList2String(to_flatten, HUFFWARE_PARM_SEPARATOR); }

// handles when blank strings need to come through the pipe.
string wrap_blank_string(string to_wrap)
{
    if (llStringLength(to_wrap)) return to_wrap;  // that one is okay.
    return "\"\"";  // return a quoted nothing as a signal for a blank.
}

// undoes a previously wrapped blank string.
string interpret_blank_string(string to_unwrap)
{
    if (to_unwrap == "\"\"") return "";  // that was an encoded blank.
    return to_unwrap;  // no encoding.
}

// a simple version of a reply for a command that has been executed.  the parameters
// might contain an outcome or result of the operation that was requested.
send_reply(integer destination, list parms, string command)
{
    llMessageLinked(destination, PARTYCULIAR_HUFFWARE_ID, command,
        llDumpList2String(parms, HUFFWARE_PARM_SEPARATOR));
}

//////////////

// returns a number at most maximum and at least minimum.
// if "allow_negative" is TRUE, then the return may be positive or negative.
float randomize_within_range(float minimum, float maximum, integer allow_negative)
{
    float to_return = minimum + llFrand(maximum - minimum);
    if (allow_negative) {
        if (llFrand(1.0) < 0.5) to_return *= -1.0;
    }
    return to_return;
}

// the string processing methods are not case sensitive.
  
// returns TRUE if the "pattern" is found in the "full_string".
integer matches_substring(string full_string, string pattern)
{ return (find_substring(full_string, pattern) >= 0); }

// returns the index of the first occurrence of "pattern" inside
// the "full_string".  if it is not found, then a negative number is returned.
integer find_substring(string full_string, string pattern)
{ return llSubStringIndex(llToLower(full_string), llToLower(pattern)); }

// returns TRUE if the "prefix" string is the first part of "compare_with".
integer is_prefix(string compare_with, string prefix)
{ return find_substring(compare_with, prefix) == 0; }

//////////////
// huffware script: auto-retire, by fred huffhines, version 2.5.
// distributed under BSD-like license.
//   !!  keep in mind that this code must be *copied* into another
//   !!  script that you wish to add auto-retirement capability to.
// when a script has auto_retire in it, it can be dropped into an
// object and the most recent version of the script will destroy
// all older versions.
//
// the version numbers are embedded into the script names themselves.
// the notation for versions uses a letter 'v', followed by two numbers
// in the form "major.minor".
// major and minor versions are implicitly considered as a floating point
// number that increases with each newer version of the script.  thus,
// "hazmap v0.1" might be the first script in the "hazmap" script continuum,
// and "hazmap v3.2" is a more recent version.
//
// example usage of the auto-retirement script:
//     default {
//         state_entry() {
//            auto_retire();  // make sure newest addition is only version of script.
//        }
//     }
// this script is partly based on the self-upgrading scripts from markov brodsky
// and jippen faddoul.
//////////////
auto_retire() {
    string self = llGetScriptName();  // the name of this script.
    list split = compute_basename_and_version(self);
    if (llGetListLength(split) != 2) return;  // nothing to do for this script.
    string basename = llList2String(split, 0);  // script name with no version attached.
    string version_string = llList2String(split, 1);  // the version found.
    integer posn;
    // find any scripts that match the basename.  they are variants of this script.
    for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
//log_it("invpo=" + (string)posn);
        string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
        if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
            // found a basic match at least.
            list inv_split = compute_basename_and_version(curr_script);
            if (llGetListLength(inv_split) == 2) {
                // see if this script is more ancient.
                string inv_version_string = llList2String(inv_split, 1);  // the version found.
                // must make sure that the retiring script is completely the identical basename;
                // just matching in the front doesn't make it a relative.
                if ( (llList2String(inv_split, 0) == basename)
                    && ((float)inv_version_string < (float)version_string) ) {
                    // remove script with same name from inventory that has inferior version.
                    llRemoveInventory(curr_script);
                }
            }
        }
    }
}
//
// separates the base script name and version number.  used by auto_retire.
list compute_basename_and_version(string to_chop_up)
{
    // minimum script name is 2 characters plus a version.
    integer space_v_posn;
    // find the last useful space and 'v' combo.
    for (space_v_posn = llStringLength(to_chop_up) - 3;
        (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v");
        space_v_posn--) {
        // look for space and v but do nothing else.
//log_it("pos=" + (string)space_v_posn);
    }
    if (space_v_posn < 2) return [];  // no space found.
//log_it("space v@" + (string)space_v_posn);
    // now we zoom through the stuff after our beloved v character and find any evil
    // space characters, which are most likely from SL having found a duplicate item
    // name and not so helpfully renamed it for us.
    integer indy;
    for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) {
//log_it("indy=" + (string)space_v_posn);
        if (llGetSubString(to_chop_up, indy, indy) == " ") {
            // found one; zap it.  since we're going backwards we don't need to
            // adjust the loop at all.
            to_chop_up = llDeleteSubString(to_chop_up, indy, indy);
//log_it("saw case of previously redundant item, aieee.  flattened: " + to_chop_up);
        }
    }
    string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1);
    // ditch the space character for our numerical check.
    string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
    // strip out a 'v' if there is one.
    if (llGetSubString(chop_suffix, 0, 0) == "v")
        chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
    // if valid floating point number and greater than zero, that works for our version.
    string basename = to_chop_up;  // script name with no version attached.
    if ((float)chop_suffix > 0.0) {
        // this is a big success right here.
        basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
        return [ basename, chop_suffix ];
    }
    // seems like we found nothing useful.
    return [];
}
//
//////////////

default {
    state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; }
    on_rez(integer parm) { state rerun; }
}
state rerun { state_entry() { state default; } }

state real_default
{
    state_entry()
    {
        auto_retire();
        initialize();
        if (start_enabled) {
            create_particle_system();
            randomize_timer();
        } else {
            llParticleSystem([]);
            stop_timer();
        }
        check_for_notecard();
    }
    
    timer() {
        if ( (current_query_id != NULL_KEY) || !notecard_good) {
            // there's been a failure of some sort; we were supposed to get a notecard to read.
            llWhisper(0, "Failed to read the config notecard; restarting.");
            llResetScript();
        }
        create_particle_system();
        randomize_timer();
    }
    
    on_rez(integer parm) {
        target_key = llGetKey();  // reset to get rid of weird wrong keys.
        llResetScript();
    }

    link_message(integer sender, integer num, string msg, key id) {
        handle_link_message(sender, num, msg, id);
    }

    changed(integer change_type) {
        if (change_type != CHANGED_INVENTORY) {
            // we only care about inventory changes here.
            return;
        }
        llResetScript();
    }
    
    dataserver(key query_id, string data) {
        if (query_id != current_query_id) {
            log_it("not our query id somehow?  weird query had: id="
                + (string)query_id + " data=" + (string)data);
            // to heck with all this weirdness; if there's a failure, start over.
            llResetScript();
        }
        // if we're not at the end of the notecard we're reading...
        if (data != EOF) {
            if (!line_number) {
                if (data != "#party culiar") {
                    // this card has the wrong signature at the top.  quit bothering
                    // with it now.
                    log_it("wrong notecard signature found in " + current_notecard_name
                        + "; skipping to next card.");
                    check_for_notecard();
                    return;
                }
                log_it("starting to read notecard " + current_notecard_name + "...");    
            }
            if (data != "") {
                 // add the non-blank line to our destination list.
                query_contents += data;
//log_it("line " + (string)line_number + ": data=" + data);
            }
            line_number++;  // increase the line count.
            // request the next line from the notecard.
            current_query_id = llGetNotecardLine(current_notecard_name, line_number);
        } else {
            // no more data, so we're done with this card.
            current_query_id = NULL_KEY;
            if (!llGetListLength(query_contents)) {
                // nothing was read?  the heck with this card.
                current_notecard_name = "";  // toss bad card.
                return;
            }
            // we set this just for getting to the point of having read the whole thing.
            notecard_good = TRUE;
//log_it("notecard said:\n" + dump_list(query_contents));
            process_particle_settings(query_contents);
            if (start_enabled) {
                create_particle_system();
                randomize_timer();
            } else {
                llParticleSystem([]);
                stop_timer();
            }
            log_it("done reading notecard " + current_notecard_name + ".");
        }
    }
}

